As part of Interaction Design Practice course, I collaborated with 2 other classmates to address the UN’s 7th goal of clean energy and tackle the growing issue of Obesity.
ABOUT
Ecotag
We put the power in users hands and motivate them to make good decisions for the planet and for themselves. It involved harnessing kinetic energy from human activity and converting it into electricity.
What is the problem
Users need a way to incorporate sustainable energy generation and regular exercise into their daily routines because current solutions are often inconvenient and lack engagement. This is challenging due to the difficulty of seamlessly integrating these practices into busy lifestyles while maintaining motivation and interest.
What We delivered
Electricity Generation and Health Impact
This feature tracks the amount of electricity generated through user activities.
It provides health impact statistics, showcasing the positive effects of physical activity on the user's health.
Users can view detailed graphs and statistics on their progress.
Leaderboards and Adding Friends
This feature tracks the amount of electricity generated through user activities.
It provides health impact statistics, showcasing the positive effects of physical activity on the user's health.
Users can view detailed graphs and statistics on their progress.
Profile and Avatar Edit
Users can customize their profiles and edit their avatars.
This personalization feature allows users to create a unique identity within the app.
It includes options for challenges, editing personal information, choosing avatar designs, etc.
Research Overview
KEY USER REQUIREMENTS
WHO ARE MY USERS
HOW MIGHT WE
After Three Brainstorming Sessions!
In these sessions, we brainstormed many ideas, narrowed down to three. We made a concept map and then made detailed storyboards to ensure user resonance, visualize daily integration, and guide our final selection.
We Chose The Chip
We chose The Chip for its versatility. Unlike the Bike Device, for cyclists, and the Exercise Mat, for workout people, the chip is universally applicable. It’s lightweight, portable, and easily attaches to items for daily use. It generates clean energy, tracks fitness, and incentivizes use, making it a practical solution for clean energy and fitness promotion.
Prototyping: From
Paper To 3D
In the design phase, we used paper prototyping for low-fidelity, enabling quick feedback and changes. For high-fidelity, we used Figma for its interactivity and Autodesk Fusion 360 and Cura for 3D printing the device to give a more real feel.
Testing
After a final round of testing we also decided to conduct individual heuristic evaluations. This method allowed each team member to independently assess the chip against established usability principles, ensuring a comprehensive evaluation free from groupthink or bias.
PS: Proper consent was taken before using the images.
Technological Advancements
This project taught me the importance of staying updated with emerging technologies. Our initial struggles with energy output emphasized the need for continuous learning and adaptability in design. I realized the value of incorporating technological forecasts into the design process. This understanding helped align our design goals with feasible technological advancements, ensuring adaptability to evolving innovations.”
User Engagement and Behavior Change
Designing for engagement was challenging but rewarding. Gamification elements motivated users, but required iterative refinement based on feedback. This underscored the importance of user-centered design, prioritizing user motivation and enjoyment. Continuous experimentation and responsiveness to feedback were key in maintaining user interest.
Environmental Impact
Estimating the device’s environmental impact underscored sustainable design. Despite current limitations, the project taught me to project benefits and make data-driven decisions. Translating theoretical impact into practical outcomes emphasized the importance of sustainable products. This experience highlighted designers’ role in addressing environmental challenges.